AoeStats
← tomhatherz

African Clearing

510360120Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1120
+15
🇫🇷 Malians · France
1093
+16
🇬🇧 Lithuanians · United Kingdom
1108
-16
🇬🇧 Turks · United Kingdom
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,787 14:47 18:18 32:51 ⛏ Fast Castle
31 1,632 13:50 23:16 46:22 ⚔ Archer Rush
24 1,269 12:49 17:26 44:06 ⛏ Fast Castle
12 602 16:24 32:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,655 11,395 11,820 1,260 43,130 49,026
18,980 10,817 10,220 950 40,967 51,096
15,520 10,428 3,470 2,450 31,868 31,824
6,920 3,275 1,435 2,490 14,120 15,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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