AoeStats
← Kaiser Ze

African Clearing

510299702Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 46m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1514
+9
🇨🇳 Huns · China
1444
+11
🇨🇳 Magyars · China
1391
+13
🇧🇪 Burgundians · Belgium
1367
-12
🇻🇳 Inca · Vietnam
1356
-12
🇧🇪 Spanish · Belgium
1281
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,123 13:21 17:20 46:18 ⛏ Fast Castle
44 2,037 13:17 17:13 38:56 ⚔ FC into Scouts
41 1,914 13:14 17:27 30:45 ⛏ Fast Castle
34 1,576 13:03 22:48 — ⚔ Scout Rush
29 1,364 12:34 29:01 — ⚔ Scout Rush
28 1,296 14:16 21:26 —

Resources

Player Food Wood Gold Stone Spent Collected
29,730 11,425 21,670 1,050 63,875 67,096
30,090 12,315 17,120 1,150 60,675 73,363
10,850 12,575 7,020 2,250 32,695 34,876
12,705 7,721 3,305 2,155 25,886 28,193
10,270 7,691 2,775 1,050 21,786 22,445
11,190 5,130 1,750 2,450 20,520 20,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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