AoeStats
← Kaiser Ze

Lombardia

510077441Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 52m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1413
+12
🇨🇳 Magyars · China
1355
+14
🇨🇳 Jurchens · China
1322
+15
🇦🇺 Mongols · Australia
1330
-14
🇦🇺 Franks · Australia
1311
-14
🇦🇺 Franks · Australia
1305
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,646 9:45 15:17 34:55 ⛏ Fast Castle
43 2,226 12:28 16:36 37:18 ⛏ Fast Castle
39 2,039 11:52 15:27 33:07 ⛏ Fast Castle
28 1,447 10:38 18:24 33:28 ⚔ Scout Rush
27 1,433 10:37 15:42 30:08 ⛏ Fast Castle
24 1,226 11:41 15:16 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,855 21,923 14,560 4,990 76,328 80,845
29,395 19,264 13,350 4,955 66,964 76,312
16,600 23,720 18,390 4,850 63,560 75,451
14,625 19,434 11,910 6,055 52,024 56,726
21,510 12,146 14,935 2,475 51,066 61,979
18,070 8,180 11,310 1,540 39,100 39,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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