AoeStats
← Kaiser Ze

Nomad

509865597Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 34m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1454
+14
🇧🇪 Mongols · Belgium
1424
+15
🇨🇳 Mongols · China
1447
-16
🇨🇳 Magyars · China
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,655 12:14 17:34 — ⛏ Fish Boom FC
34 1,180 13:36 17:52 — ⛏ Fish Boom FC
28 989 14:22 20:20 — ⚔ Fish Boom into Scouts
26 902 11:43 20:56 32:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,360 9,315 3,490 1,630 24,795 27,517
7,025 8,678 2,840 2,025 20,568 22,171
6,200 9,105 4,145 955 20,405 21,038
6,450 7,001 1,650 1,235 16,336 16,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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