AoeStats
← Kaiser Ze

Oasis

509862055Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 28m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1438
+9
🇨🇳 Magyars · China
1355
+13
🇫🇷 Koreans · France
1293
-11
🇹🇼 Turks · Taiwan
1274
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,469 9:01 16:27 — ⛏ Fast Castle
33 963 11:31 20:03 24:30 ◆ FC into Fast Imp
28 810 11:36 19:25 — ⚔ Towers FC
14 390 10:51 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,775 6,618 1,705 200 15,298 16,367
6,665 3,653 2,100 235 12,653 13,582
4,510 4,817 2,030 900 12,257 12,773
3,825 2,798 480 1,740 8,843 9,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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