AoeStats
← Kaiser Ze

Nomad

509566590Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 37m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1420
+16
🇨🇳 Dravidians · China
1416
+16
1359
+18
🇦🇺 Japanese · Australia
1430
-17
🇨🇳 Huns · China
1419
-17
🇹🇼 Britons · Taiwan
1399
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,872 13:03 16:43 — ⛏ Fish Boom FC
42 1,545 12:57 17:23 — ⛏ Fish Boom FC
40 1,482 12:58 17:12 — ⛏ Fish Boom FC
38 1,400 14:02 18:29 — ⛏ Fish Boom FC
35 1,280 12:48 16:54 — ⛏ Fish Boom FC
28 1,046 12:55 21:34 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,830 6,879 9,695 415 33,819 35,260
9,025 13,670 4,795 2,250 29,740 32,101
12,180 8,643 7,580 405 28,808 30,988
8,105 9,865 4,040 600 22,610 23,964
10,170 7,700 4,330 400 22,600 22,659
3,825 3,675 1,320 0 8,820 9,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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