AoeStats
← Kaiser Ze

Nomad

509310310Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 23m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1457
+9
🇨🇳 Franks · China
1452
+10
🇨🇳 Dravidians · China
1422
+11
🇩🇪 Burgundians · Germany
1344
-11
🇺🇸 Maya · United States
1299
-10
🇺🇸 Romans · United States
1267
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 1,004 14:27 20:59 — ⚔ Fish Boom FC into Archers
41 964 13:24 17:58 — ⛏ Fish Boom FC
35 809 13:40 17:42 — ⛏ Fish Boom FC
33 768 13:03 17:13 — ⛏ Fish Boom FC
25 591 14:00 17:57 — ⛏ Fish Boom FC
21 481 15:22 — — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,350 4,566 1,280 1,740 12,936 12,723
5,140 3,720 1,450 300 10,610 10,206
4,720 4,141 1,250 200 10,311 10,145
3,730 3,725 1,035 235 8,725 9,798
3,550 2,416 300 765 7,031 6,953
2,225 2,098 95 355 4,773 5,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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