AoeStats
← Kaiser Ze

Arena

509122210Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 3m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1496
+15
🇮🇪 Franks · Ireland
1467
+17
🇫🇷 Portuguese · France
1459
+17
🇩🇪 Turks · Germany
1435
+18
🇭🇰 Berbers · Hong Kong SAR China
1542
-19
🇦🇷 Spanish · Argentina
1537
-20
🇭🇰 Khmer · Hong Kong SAR China
1419
-14
🇨🇳 Byzantines · China
1418
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 252 — — —
55 178 — — —
51 165 — — —
47 152 — — —
41 132 — — —
36 117 — — —
27 88 — — —
25 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 100 0 0 950 716
550 100 0 0 650 652
350 100 0 0 450 404
250 100 0 0 350 300
300 0 0 0 300 336
250 0 0 0 250 236
200 0 0 0 200 256
100 48 50 0 198 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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