AoeStats
← Kaiser Ze

Fortress

509071565Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 57m 47s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1413
+16
1389
+16
🇮🇱 Franks · Israel
1412
-16
🇨🇳 Portuguese · China
1403
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,900 5:42 11:06 25:17 ⛏ Fast Castle
44 2,566 8:05 11:48 22:13 ⛏ Fast Castle
44 2,549 7:35 11:47 24:37 ⛏ Fast Castle
31 1,790 8:45 12:53 17:34 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
64,390 32,810 30,205 4,945 132,350 138,800
37,305 37,785 27,100 1,215 103,405 109,871
34,965 27,740 24,215 8,155 95,075 102,573
31,680 36,505 20,325 3,995 92,505 101,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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