AoeStats
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Arena

510626058Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Bohemians · Guatemala
1125
+11
🇪🇸 Turks · Spain
1017
+15
🇺🇸 Persians · United States
1000
+48
🇦🇷 Franks · Argentina
917
+18
🇦🇷 Bohemians · Argentina
1041
-17
🇦🇷 Hindustanis · Argentina
1032
-17
🇦🇷 Lithuanians · Argentina
954
-13
🇦🇷 Italians · Argentina
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,535 11:42 15:31 36:24 ⛏ Fast Castle
46 2,417 10:34 15:05 37:52 ⛏ Fast Castle
41 2,121 10:25 14:08 30:29 ⛏ Fast Castle
35 1,832 10:28 16:11 25:22 ⛏ Fast Castle
35 1,843 11:02 17:30 46:04 ⛏ Fast Castle
34 1,761 11:58 15:52 29:16 ⛏ Fast Castle
32 1,651 11:24 20:38 37:22 ⚔ Archer Rush
22 1,122 9:40 16:29 45:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,690 17,765 24,095 4,850 96,400 107,184
23,325 14,310 16,245 1,500 55,380 60,432
19,530 10,915 14,325 1,600 46,370 48,851
13,085 17,050 11,620 3,005 44,760 48,045
19,280 10,965 11,050 2,150 43,445 46,249
13,990 10,720 10,490 1,410 36,610 41,105
7,760 12,590 7,065 1,500 28,915 32,201
9,200 8,986 6,800 1,400 26,386 31,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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