AoeStats
← CazadorGT

Arabia

510621535Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1053
+15
🇦🇷 Malians · Argentina
1053
+15
🇬🇹 Vietnamese · Guatemala
1144
-19
🇦🇷 Franks · Argentina
928
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,392 11:05 28:04 — ⚔ M@A Rush
35 1,231 10:57 22:08 —
35 1,235 9:26 19:16 — ⚔ Archer Rush
11 380 20:57 25:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,000 6,957 4,905 125 18,987 20,890
8,725 5,381 3,815 200 18,121 22,521
5,495 2,862 1,125 650 10,132 14,706
4,935 2,637 875 255 8,702 9,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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