AoeStats
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Black Forest

510613729Analyzed
4v4 RM · 1h ago on Oct 1, 2026· 34m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1130
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1022
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1072
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1045
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,114 10:29 30:16 — ⚔ M@A Rush
28 958 10:10 17:12 34:35 ⛏ Fast Castle
27 955 12:31 16:15 — ⛏ Fast Castle
19 647 12:26 18:09 — ⛏ Fast Castle
19 649 12:18 19:21 — ⛏ Fast Castle
18 615 13:35 21:20 — ⛏ Fast Castle
17 584 13:41 19:52 — ⛏ Fast Castle
12 410 11:33 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,910 15,650 3,195 1,100 31,855 35,966
10,625 7,985 1,300 3,125 23,035 28,482
10,780 9,250 2,210 500 22,740 26,203
8,965 7,020 2,550 850 19,385 22,129
9,145 4,565 3,920 100 17,730 20,558
8,760 4,413 1,480 1,205 15,858 18,077
5,185 3,910 650 875 10,620 12,956
4,010 2,384 670 255 7,319 7,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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