AoeStats
← CazadorGT

African Clearing

510606403Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1023
+17
🇺🇸 Magyars · United States
1021
+17
🇬🇹 Huns · Guatemala
1152
-22
🇦🇷 Cumans · Argentina
916
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,995 19:26 33:05 — ⚔ Archer Rush
37 1,895 12:26 29:07 — ⚔ Scouts into Archers
36 1,845 16:59 33:09 — ⚔ M@A into Scouts
15 771 20:34 30:38 46:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,105 16,105 9,615 3,950 44,775 49,069
8,980 10,766 6,815 1,200 27,761 31,203
11,700 8,818 4,040 300 24,858 30,180
11,120 7,245 4,080 1,990 24,435 27,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.