AoeStats
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Arena

510417261Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 60m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1111
+17
🇨🇳 Gurjaras · China
1105
+17
🇬🇹 Mongols · Guatemala
1171
-19
🇮🇹 Sicilians · Italy
1074
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,341 10:53 14:48 34:21 ⛏ Fast Castle
32 1,916 10:22 18:50 38:14 ⛏ Fast Castle
24 1,439 12:07 17:55 37:41 ⛏ Fast Castle
17 1,027 11:10 27:00 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,225 16,120 17,030 3,080 59,455 70,518
17,865 18,385 13,615 2,350 52,215 55,890
13,820 9,845 4,825 1,620 30,110 32,964
6,390 5,895 1,910 1,615 15,810 15,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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