AoeStats
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Arena

510405988Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 36m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1279
+11
🇨🇴 Turks · Colombia
1157
+15
🇬🇹 Bohemians · Guatemala
1205
-15
🇮🇹 Hindustanis · Italy
1100
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,070 11:09 15:08 35:22 ⛏ Fast Castle
37 1,349 10:56 14:42 29:22 ⛏ Fast Castle
34 1,242 10:44 17:22 24:27 ⛏ Fast Castle
22 814 10:22 19:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,105 10,350 9,875 1,050 39,380 41,879
15,100 10,855 8,960 100 35,015 36,909
12,295 7,810 6,025 1,630 27,760 30,049
8,935 6,465 4,940 1,225 21,565 23,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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