AoeStats
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Arena

510399362Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 45m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Burgundians · Ecuador
1146
+13
🇨🇴 Turks · Colombia
1143
+14
🇩🇪 Teutons · Germany
1106
+15
🇬🇹 Bohemians · Guatemala
1224
-19
🇮🇹 Bengalis · Italy
1115
-15
🇦🇷 Franks · Argentina
927
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 1,706 10:57 15:02 29:25 ⛏ Fast Castle
34 1,565 11:19 17:15 22:55 ◆ FC into Fast Imp
34 1,528 12:15 16:18 29:44 ⛏ Fast Castle
27 1,217 10:35 15:18 33:01 ⛏ Fast Castle
20 902 11:27 15:06 28:34 ⛏ Fast Castle
19 881 10:25 21:16 —

Resources

Player Food Wood Gold Stone Spent Collected
23,115 16,600 8,330 1,820 49,865 54,221
20,710 14,800 11,770 2,255 49,535 58,400
15,175 12,805 8,420 880 37,280 41,868
16,665 8,985 8,885 2,250 36,785 42,264
13,360 12,760 6,335 1,300 33,755 38,699
6,960 6,173 3,005 1,560 17,698 17,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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