AoeStats
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MegaRandom

510364447Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 48m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Wei · Netherlands
1302
+11
🇬🇹 Britons · Guatemala
1210
+14
🇮🇹 Persians · Italy
1097
+18
🇩🇪 Persians · Germany
1217
-16
🇧🇪 Goths · Belgium
1188
-15
🇩🇪 Maya · Germany
1113
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,235 11:56 16:55 34:20 ⛏ Fish Boom FC
24 1,160 11:56 17:02 31:29 ⛏ Fish Boom FC
21 988 10:44 15:13 36:09 ⛏ Fish Boom FC
19 905 12:16 20:04 34:54 ⚔ Fish Boom into Scouts
19 918 15:35 22:48 — ⛏ Fish Boom into Galleys FC
16 791 13:00 20:14 38:47 ⚔ M@A into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,280 20,228 10,090 3,805 58,403 61,932
18,895 14,485 8,095 2,300 43,775 64,174
13,960 17,678 9,155 2,295 43,088 45,643
16,915 13,055 5,665 1,500 37,135 39,569
15,095 8,595 6,450 2,900 33,040 38,749
6,120 10,126 3,740 2,475 22,461 22,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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