AoeStats
← CazadorGT

Nomad

510177394Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 71m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1191
+15
🇬🇹 Malians · Guatemala
1164
+16
🇫🇷 Celts · France
1190
-16
🇨🇿 Spanish · Czechia
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,270 13:58 18:28 42:06 ⛏ Fish Boom FC
31 2,195 13:47 19:17 37:45 ⛏ Fish Boom FC
26 1,898 14:27 21:21 — ⛏ Fish Boom FC
15 1,079 12:54 21:51 34:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,485 20,396 19,625 5,660 78,166 98,669
25,975 23,985 13,965 6,300 70,225 74,515
17,755 11,885 7,480 3,775 40,895 48,620
12,200 16,854 3,315 5,050 37,419 38,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.