AoeStats
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Arena

510170408Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 37m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1216
+13
🇷🇺 Poles · Russia
1193
+14
🇩🇪 Italians · Germany
1166
+15
🇺🇸 Goths · United States
1156
+15
🇬🇹 Bohemians · Guatemala
1180
-16
🇹🇼 Poles · Taiwan
1139
-14
🇨🇱 Huns · Chile
1131
-14
🇲🇽 Lithuanians · Mexico
1112
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,259 11:14 15:28 31:33 ⛏ Fast Castle
29 1,087 9:50 13:31 — ⛏ Fast Castle
27 997 10:39 15:42 28:54 ⛏ Fast Castle
25 943 11:53 22:40 — ⚔ Scout Rush
20 750 11:01 14:38 30:36 ⛏ Fast Castle
19 697 12:17 15:55 29:00 ⛏ Fast Castle
16 610 10:30 17:14 — ⛏ Fast Castle
12 455 10:34 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,400 12,690 11,460 2,800 48,350 53,867
20,560 12,685 6,615 950 40,810 42,547
20,040 8,080 10,460 1,600 40,180 45,665
16,185 7,700 1,350 950 26,185 30,145
10,480 7,170 3,840 775 22,265 24,747
8,640 8,264 3,595 1,485 21,984 24,611
6,880 5,040 2,100 1,660 15,680 16,027
4,375 5,558 1,610 1,585 13,128 13,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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