AoeStats
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Nomad

510122884Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1215
+14
🇬🇹 Malians · Guatemala
1164
+16
🇲🇽 Franks · Mexico
1219
-17
🇲🇽 Italians · Mexico
1127
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,944 16:01 20:38 — ⛏ Fish Boom FC
45 1,767 14:21 23:07 — ⚔ Fish Boom FC into Scouts
40 1,576 13:27 25:09 — ⚔ Fish Boom into Archers
21 807 13:38 20:30 36:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,280 12,281 3,800 2,840 30,201 32,670
8,245 7,964 3,120 1,800 21,129 23,134
7,005 7,079 1,845 2,515 18,444 20,711
6,005 6,238 1,020 1,600 14,863 14,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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