AoeStats
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Lombardia

509974450Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 20m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 689 10:18 — — ⚔ Archer Rush
34 700 11:12 17:59 — ⛏ Fast Castle
30 619 10:23 — — ⚔ Scout Rush
28 565 10:59 14:13 — ⛏ Fast Castle
27 548 10:18 — — ⚔ Scout Rush
24 502 9:48 — — ⚔ Scout Rush
17 342 10:23 16:41 — ⛏ Fast Castle
13 262 12:05 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,100 3,263 250 365 8,978 9,169
4,950 3,133 250 200 8,533 9,156
5,300 2,453 620 125 8,498 8,343
4,855 2,848 50 0 7,753 9,166
4,785 2,580 250 0 7,615 9,633
2,685 3,142 1,585 0 7,412 8,448
4,345 2,393 250 50 7,038 8,919
3,700 2,530 225 125 6,580 7,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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