AoeStats
← CazadorGT

Nomad

509963779Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 57m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Malians · Guatemala
1126
+15
🇨🇱 Vikings · Chile
1066
+17
🇲🇽 Goths · Mexico
1121
-17
🇲🇽 Franks · Mexico
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,479 13:08 21:06 40:35 ⛏ Fish Boom FC
35 2,006 12:42 23:20 52:49 ⚔ Fish Boom into Archers
29 1,676 13:45 21:51 49:11 ⚔ Fish Boom into M@A FC into Scouts
27 1,590 14:11 19:38 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
32,605 13,280 14,645 6,100 66,630 67,071
24,500 20,998 10,555 3,905 59,958 63,133
16,820 15,462 8,020 3,960 44,262 51,739
8,005 9,030 5,165 825 23,025 23,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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