AoeStats
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Nomad

509669125Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 30m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Inca · Denmark
1146
+13
🇬🇹 Malians · Guatemala
1142
+13
🇪🇸 Khmer · Spain
1101
-14
🇩🇪 Persians · Germany
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 941 12:42 27:21 — ⚔ Fish Boom into Archers
24 709 16:57 20:19 — ⚔ Fish Boom FC into Skirms
16 473 13:50 23:48 — ⚔ Fish Boom into Archers
13 377 14:50 22:11 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,085 6,785 2,010 1,105 15,985 18,011
5,175 7,050 2,435 875 15,535 17,459
6,215 4,929 1,915 950 14,009 14,648
3,860 3,870 380 950 9,060 8,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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