AoeStats
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Nomad

509413382Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 42m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1171
+14
🇺🇸 Huns · United States
1163
+14
🇩🇪 Franks · Germany
1146
+15
🇬🇹 Malians · Guatemala
1165
-16
🇻🇪 Bohemians · Venezuela
1109
-14
🇮🇹 Persians · Italy
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,890 14:19 24:13 — ⚔ Scouts into Towers
32 1,328 14:18 20:51 40:34 ⛏ Fish Boom into Fire Galleys FC
29 1,213 18:08 23:26 — ⛏ Fish Boom FC
26 1,102 13:45 20:28 36:48 ⛏ Fish Boom FC
21 890 14:48 19:18 40:03 ⛏ Fish Boom FC
16 674 14:16 21:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,815 10,460 9,250 1,050 37,575 46,769
10,070 14,335 5,910 1,830 32,145 35,051
7,475 15,065 4,355 4,200 31,095 31,661
11,785 12,395 4,440 1,600 30,220 32,878
6,130 7,111 2,060 2,875 18,176 18,657
4,630 6,792 2,290 1,075 14,787 14,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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