AoeStats
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Lombardia

509148197Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 30m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1175
+15
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1128
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1104
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1186
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🇹🇷 Teutons · Türkiye
1135
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🇹🇷 Bulgarians · Türkiye
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,464 10:33 17:43 — ⚔ Archer Rush
39 1,196 9:27 — — ⚔ Scout Rush
33 997 9:58 16:53 — ⛏ Fast Castle
27 817 12:17 26:01 —
25 775 11:03 24:12 —
22 674 11:03 25:33 — ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,895 6,722 1,980 1,375 17,972 19,559
7,450 5,589 3,010 450 16,499 17,616
8,575 5,210 1,565 750 16,100 16,920
7,390 5,328 810 755 14,283 16,303
4,560 3,934 665 1,500 10,659 11,454
5,215 3,832 420 375 9,842 12,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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