AoeStats
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Arena

509132125Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1144
+18
🇫🇷 Hindustanis · France
1111
+19
🇺🇸 Magyars · United States
1200
-19
🇬🇹 Gurjaras · Guatemala
1159
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 2,715 10:26 14:03 30:29 ⛏ Fast Castle
33 1,393 10:39 15:36 32:23 ⛏ Fast Castle
29 1,227 10:42 14:43 31:55 ⛏ Fast Castle
29 1,230 11:53 15:42 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,860 19,355 17,880 4,450 62,545 68,768
24,085 21,060 7,495 2,260 54,900 64,579
17,875 11,750 9,935 2,150 41,710 45,856
12,435 7,375 7,585 1,300 28,695 31,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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