AoeStats
← CazadorGT

Arabia

508964577Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,533 9:42 25:26 48:09 ⚔ Archer Rush
33 1,775 9:00 22:47 40:14 ⚔ Archer Rush
33 1,774 11:30 21:15 — ⚔ Scout Rush
27 1,466 11:26 21:34 — ⚔ Drush FC
26 1,432 10:35 22:25 40:28 ⚔ Scout Rush
24 1,293 11:33 18:31 38:03 ⛏ Fast Castle
23 1,256 12:45 17:23 36:48 ⛏ Fast Castle
22 1,186 11:03 26:32 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,200 13,051 26,325 200 65,776 68,517
36,005 15,312 11,060 1,700 64,077 71,827
18,755 16,990 13,320 2,250 51,315 61,721
18,725 11,244 11,760 2,630 44,359 46,964
14,940 8,596 7,195 2,150 32,881 35,883
9,295 12,875 7,070 200 29,440 32,994
7,470 4,791 2,645 125 15,031 16,692
7,390 4,914 940 850 14,094 14,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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