AoeStats
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Black Forest

508742783Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1246
+15
🇬🇹 Armenians · Guatemala
1165
+18
🇲🇽 Hindustanis · Mexico
1223
-17
🇺🇸 Berbers · United States
1207
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,616 9:54 20:47 35:35 ⛏ Fast Castle
31 1,305 10:16 25:04 — ⚔ M@A into Towers
22 958 12:45 17:59 41:30 ⚔ Archers FC
22 920 13:13 17:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,365 9,025 7,860 850 36,100 46,222
13,415 6,206 7,020 2,570 29,211 33,083
12,075 11,027 4,040 1,215 28,357 29,078
10,245 6,080 2,620 1,040 19,985 20,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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