AoeStats
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Arabia

508540291Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1300
+13
🇨🇦 Goths · Canada
1250
+15
🇬🇹 Vietnamese · Guatemala
1145
+18
1251
-17
🇨🇱 Franks · Chile
1212
-15
🇨🇱 Italians · Chile
1194
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,715 9:33 23:29 36:37 ⚔ Scout Rush
63 2,671 8:52 23:26 40:48 ⚔ Scout Rush
44 1,860 10:23 30:32 — ⚔ Archer Rush
42 1,807 9:05 21:02 42:33 ⚔ Archers into Skirms
36 1,539 10:00 28:30 41:47 ⚔ M@A into Towers into Archers
23 994 10:46 23:25 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,330 9,177 7,940 1,150 35,597 37,984
17,185 6,713 9,570 200 33,668 36,389
15,735 12,049 4,265 1,600 33,649 38,024
9,845 9,706 6,340 1,225 27,116 31,090
8,955 8,631 3,480 1,680 22,746 22,945
9,330 7,185 3,640 1,050 21,205 23,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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