AoeStats
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Nomad

508531713Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 39m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1259
+13
🇵🇪 Italians · Peru
1219
+15
🇨🇴 Huns · Colombia
1099
+19
🇲🇽 Celts · Mexico
1223
-17
🇧🇷 Vietnamese · Brazil
1182
-16
🇬🇹 Malians · Guatemala
1155
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,624 12:22 18:39 — ⛏ Fish Boom into Fire Galleys FC
27 1,090 12:59 17:30 — ⛏ Fish Boom FC
27 1,075 13:04 20:26 37:06 ⛏ Fish Boom FC
26 1,017 17:05 21:34 35:36 ⛏ Fish Boom FC
26 1,051 17:52 21:40 — ⛏ Fish Boom FC
23 908 14:18 19:10 38:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,970 14,615 4,515 2,450 34,550 42,885
11,505 13,145 6,895 1,150 32,695 36,506
8,725 10,665 3,995 1,275 24,660 24,987
8,250 9,175 3,070 2,350 22,845 27,832
6,890 4,136 2,710 950 14,686 15,656
5,640 3,125 825 1,500 11,090 11,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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