AoeStats
← CazadorGT

Arabia

508529453Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 20m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1130
+16
🇻🇪 Franks · Venezuela
1112
+16
🇬🇹 Britons · Guatemala
1155
-17
🇻🇪 Franks · Venezuela
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 900 9:19 — — ⚔ Scout Rush
40 837 8:48 — — ⚔ Archer Rush
26 533 9:25 — — ⚔ Scout Rush
13 278 12:16 18:22 —

Resources

Player Food Wood Gold Stone Spent Collected
2,600 4,038 2,665 0 9,303 9,861
3,915 3,540 370 200 8,025 7,973
4,525 2,914 50 250 7,739 7,507
3,065 2,703 50 0 5,818 8,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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