AoeStats
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Arena

508495615Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 29m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1172
+13
🇺🇸 Vikings · United States
1154
+14
🇬🇹 Bohemians · Guatemala
1154
-15
🇻🇪 Franks · Venezuela
1065
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,042 9:55 13:53 — ⛏ Fast Castle
34 990 11:23 15:37 — ⛏ Fast Castle
29 863 11:22 15:25 — ⛏ Fast Castle
25 746 9:54 14:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,835 7,195 1,685 950 19,665 22,981
6,410 6,355 1,615 650 15,030 16,948
6,660 5,125 2,040 750 14,575 16,120
4,500 4,335 2,155 755 11,745 13,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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