AoeStats
← CazadorGT

Arabia

508491004Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 27m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Franks · Guatemala
1156
+16
🇻🇪 Malay · Venezuela
1044
+21
🇦🇷 Magyars · Argentina
1175
-19
🇺🇦 Italians · Ukraine
1138
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,084 9:18 20:41 — ⚔ Archer Rush
37 1,001 9:09 22:31 — ⚔ Scout Rush
36 965 9:13 14:28 — ⛏ Fast Castle
31 847 9:20 19:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,215 3,877 2,920 0 14,012 14,929
7,720 3,510 1,750 750 13,730 14,779
5,430 5,148 2,385 100 13,063 13,758
3,720 2,947 350 200 7,217 7,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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