AoeStats
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Arena

508281659Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 55m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Bohemians · Guatemala
1115
+11
🇮🇹 Hindustanis · Italy
1020
+15
🇨🇳 Sicilians · China
1015
-14
🇨🇴 Portuguese · Colombia
986
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,786 12:25 17:29 35:29 ⛏ Fast Castle
31 1,699 11:25 15:50 28:15 ⛏ Fast Castle
23 1,270 10:26 15:37 34:09 ⛏ Fast Castle
16 861 11:15 14:58 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,690 27,860 19,345 6,000 72,895 83,404
24,160 14,914 16,995 1,825 57,894 62,924
11,850 23,530 17,485 2,650 55,515 66,755
15,100 18,695 6,770 1,915 42,480 48,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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