AoeStats
← CazadorGT

Nomad

507499640Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 54m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1089
+15
🇪🇸 Lithuanians · Spain
1051
+17
🇬🇹 Malians · Guatemala
1150
-19
🇮🇹 Dravidians · Italy
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,968 14:03 20:09 43:26 ⛏ Fish Boom FC
25 1,374 12:12 26:50 — ⚔ Fish Boom into Archers into Towers
21 1,145 16:00 23:24 — ⛏ Fish Boom FC into Galleys
12 679 15:58 22:17 34:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,990 10,583 10,660 3,230 44,463 51,864
14,935 12,840 9,585 3,000 40,360 44,975
12,610 10,433 6,580 3,720 33,343 32,941
5,785 7,583 4,085 450 17,903 19,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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