AoeStats
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Oasis

507361822Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 84m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Cumans · Guatemala
1140
+10
🇮🇹 Maya · Italy
956
+17
🇦🇷 Franks · Argentina
778
+25
🇨🇱 Khmer · Chile
1062
-20
🇨🇱 Burgundians · Chile
958
-16
🇨🇱 Chinese · Chile
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 4,877 11:10 19:14 55:20 ⚔ FC into Scouts
37 3,156 11:20 17:30 47:12 ⛏ Fast Castle
34 2,888 8:32 21:11 35:21 ⛏ Fast Castle
32 2,697 12:57 20:44 76:48 ⛏ Fast Castle
27 2,286 11:35 19:49 54:55
24 2,052 11:06 26:38 57:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,310 37,785 24,180 3,850 107,125 159,318
32,470 24,744 22,535 3,440 83,189 96,744
33,175 26,500 15,595 4,605 79,875 81,653
31,505 13,817 16,420 1,045 62,787 63,865
20,205 24,685 11,650 3,100 59,640 63,028
23,360 12,699 11,660 4,265 51,984 55,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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