AoeStats
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MegaRandom

507355665Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Mongols · Guatemala
1127
+13
🇮🇹 Magyars · Italy
935
+21
🇨🇭 Lithuanians · Switzerland
1074
-18
🇨🇦 Tupi · Canada
1025
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,198 9:45 20:27 42:45 ⚔ Archer Rush
25 1,324 8:53 21:46 49:30 ⚔ Champis into Skirms
18 977 11:27 20:53 — ⚔ Scout Rush
17 907 7:58 22:01 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,940 18,993 13,245 3,105 54,283 61,668
11,790 8,599 6,790 2,630 29,809 31,077
10,365 10,745 4,350 3,230 28,690 32,208
11,630 8,919 6,450 1,000 27,999 28,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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