AoeStats
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Nomad

507154095Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 96m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1097
+16
1062
+18
🇨🇾 Persians · Cyprus
1050
+18
🇳🇴 Poles · Norway
1000
+20
🇨🇴 Ethiopians · Colombia
1237
-22
🇨🇱 Vietnamese · Chile
1135
-20
🇬🇹 Malians · Guatemala
1119
-19
🇮🇹 Dravidians · Italy
918
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 4,673 12:44 19:02 44:02 ⚔ Fish Boom into Archers
36 3,518 13:56 18:38 38:43 ⛏ Fast Castle
31 3,040 15:38 21:54 39:42 ⛏ Fish Boom into Fire Galleys FC
27 2,619 16:03 20:17 36:48 ⚔ Fish Boom FC into Scouts
23 2,271 14:55 20:01 31:22 ⛏ Fish Boom FC
21 2,028 17:56 25:01 — ⛏ Fish Boom FC
20 1,941 15:27 19:21 88:22 ⛏ Fast Castle
18 1,781 13:48 21:26 50:41 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
74,570 40,175 61,345 6,250 182,340 218,972
44,925 37,705 35,180 3,130 120,940 134,853
42,500 53,020 19,770 5,040 120,330 123,986
40,400 48,073 18,255 5,845 112,573 117,568
43,805 27,644 14,860 6,330 92,639 103,109
33,960 20,740 14,360 4,600 73,660 88,069
26,110 22,296 10,740 3,355 62,501 62,294
25,215 13,830 12,940 4,850 56,835 59,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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