AoeStats
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Nomad

507146114Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 27m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1122
+15
🇬🇹 Malians · Guatemala
1118
+15
🇺🇸 Vietnamese · United States
1081
+16
🇧🇷 Khmer · Brazil
1055
+17
🇲🇽 Spanish · Mexico
1151
-17
🇦🇷 Georgians · Argentina
1086
-16
🇫🇮 Goths · Finland
1083
-16
🇺🇸 Celts · United States
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,013 13:21 25:03 — ⚔ Fish Boom into Archers
28 774 13:36 20:19 — ⛏ Fish Boom FC
28 769 14:46 23:13 — ⚔ M@A FC
21 564 15:27 — — ⚔ Fish Boom into Skirms into Towers
16 425 14:37 19:20 — ⛏ Fish Boom FC
14 394 15:53 — — ⚔ Fish Boom into Towers
12 322 16:17 21:25 — ⛏ Fish Boom into Fire Galleys FC
12 330 15:59 21:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,100 6,345 1,750 400 15,595 16,203
6,060 5,048 1,230 1,025 13,363 14,217
5,995 5,998 940 350 13,283 15,052
4,100 5,235 1,940 0 11,275 13,707
5,245 4,103 990 265 10,603 10,905
4,325 3,505 480 475 8,785 9,381
3,350 2,590 250 1,625 7,815 8,178
2,900 3,625 250 200 6,975 7,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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