AoeStats
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Nomad

507103841Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1196
+14
🇹🇷 Franks · Türkiye
1123
+17
🇬🇹 Portuguese · Guatemala
1149
-16
🇺🇸 Sicilians · United States
1133
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,431 13:25 20:35 39:08 ⛏ Fish Boom FC
23 916 13:05 — — ⚔ Fish Boom into Archers
22 908 16:38 20:29 35:56 ⛏ Fish Boom FC
18 749 15:05 22:46 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,145 12,497 6,285 4,090 38,017 39,213
17,755 11,916 5,530 2,710 37,911 38,411
11,865 8,615 6,335 1,850 28,665 31,456
2,800 3,403 1,045 225 7,473 8,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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