AoeStats
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Socotra

505969788Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 19m 12s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1137
+12
🇬🇹 Sicilians · Guatemala
1051
+15
🇵🇪 Poles · Peru
1031
+16
🇦🇷 Persians · Argentina
1052
-15
🇦🇷 Ethiopians · Argentina
1048
-15
🇦🇷 Spanish · Argentina
1011
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 1,331 11:10 — — ⚔ Archer Rush
41 789 9:42 — — ⚔ Scout Rush
37 711 12:07 — — ⚔ Tower Rush
31 586 13:07 — — ⚔ Towers into Archers
30 583 12:08 — —
20 392 13:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 2,670 1,135 10 6,615 7,051
3,410 2,185 250 125 5,970 6,141
3,335 2,085 190 250 5,860 5,693
3,300 2,371 50 0 5,721 6,277
2,305 1,716 185 375 4,581 5,160
2,655 1,190 200 525 4,570 4,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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