AoeStats
← CazadorGT

Socotra

505962682Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 33m 17s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Armenians · Guatemala
1037
+14
🇵🇪 Poles · Peru
1017
+14
🇦🇷 Persians · Argentina
803
+23
🇺🇸 Japanese · United States
1037
-20
🇺🇸 Burgundians · United States
959
-16
🇬🇧 Spanish · United Kingdom
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,167 12:04 — — ⚔ Tower Rush
34 1,140 10:35 27:39 — ⚔ M@A into Towers
27 898 9:32 — —
22 728 11:31 21:08 — ⚔ Scouts into Skirms
22 721 12:15 — —
12 388 12:20 28:03 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,980 4,128 945 1,460 13,513 14,294
7,280 3,464 1,345 1,000 13,089 15,125
5,505 4,082 1,030 385 11,002 12,972
5,625 3,615 645 255 10,140 10,454
3,700 4,385 100 795 8,980 10,794
4,370 2,442 470 550 7,832 8,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.