AoeStats
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Nomad

505759119Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 26m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Bohemians · Venezuela
1086
+14
🇬🇹 Koreans · Guatemala
1022
+16
963
+19
🇮🇹 Japanese · Italy
926
+21
🇨🇴 Muisca · Colombia
1058
-19
🇲🇽 Spanish · Mexico
1044
-18
🇦🇷 Khmer · Argentina
1018
-17
🇦🇷 Chinese · Argentina
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,266 19:07 23:32 — ⛏ Fish Boom FC
27 696 15:39 21:24 — ⛏ Fish Boom FC
27 711 14:34 17:57 — ⛏ Fish Boom FC
23 598 14:28 22:12 — ⚔ Fish Boom into Scouts
21 558 18:29 25:52 — ⛏ Fast Castle
18 466 16:59 21:54 — ⚔ Drush FC
17 445 17:37 24:57 — ⛏ Fish Boom
12 325 15:37 23:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,555 5,213 1,370 850 11,988 12,178
4,510 4,915 660 100 10,185 11,429
4,000 4,225 940 750 9,915 10,547
4,255 4,123 510 325 9,213 8,969
5,030 2,745 550 225 8,550 8,642
2,550 2,775 790 790 6,905 8,405
3,235 2,585 515 100 6,435 6,406
2,850 2,080 250 100 5,280 6,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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