AoeStats
← CazadorGT

Arabia

505732786Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 91m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
982
+18
🇪🇸 Vikings · Spain
943
+20
🇬🇹 Britons · Guatemala
1081
-21
🇮🇹 Tatars · Italy
972
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,449 10:10 24:19 38:36 ⚔ M@A into Archers
29 2,609 11:01 24:24 40:38 ⛏ Fast Castle
21 1,941 9:45 24:09 40:33 ⚔ Scout Rush
17 1,560 11:09 21:24 —

Resources

Player Food Wood Gold Stone Spent Collected
37,385 44,621 10,485 5,215 97,706 103,875
34,205 27,833 20,800 3,425 86,263 98,798
32,040 32,740 15,950 4,200 84,930 120,386
11,670 13,523 9,440 2,155 36,788 36,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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