AoeStats
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Nomad

505709676Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 58m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Malians · Guatemala
1084
+12
🇨🇦 Italians · Canada
1032
+14
🇺🇦 Slavs · Ukraine
991
+16
🇫🇷 Vietnamese · France
1082
-18
🇫🇷 Italians · France
973
-13
🇫🇷 Byzantines · France
917
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,992 16:28 22:33 39:26 ⛏ Fish Boom into Fire Galleys FC
29 1,719 15:22 24:18 32:55 ⛏ Fish Boom into Galleys into Fire Galleys FC
27 1,551 13:50 24:04 49:18 ⛏ Fish Boom into Galleys FC
23 1,322 17:14 25:39 36:13 ⛏ Fish Boom FC
20 1,196 16:06 24:15 35:53 ⚔ Fish Boom into Drush into Skirms
17 1,018 14:57 24:52 46:19 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,150 25,813 16,480 6,500 73,943 110,276
18,805 23,460 10,560 6,900 59,725 81,974
22,640 23,275 7,795 3,850 57,560 62,188
22,940 10,210 12,170 4,450 49,770 51,057
14,685 22,085 7,120 2,460 46,350 50,886
12,160 16,425 9,270 3,650 41,505 56,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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