Glade
510418556Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
31m 25s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
tomwilmore's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,510 analysed 1v1 players on Glade.
tomwilmore
D
Feudal Age
11:55
vs 10:40
btm 19%
Castle Age
21:29
vs 19:44
btm 33%
Imperial Age
—
vs 35:08
btm 0%
eAPM
11
vs 30
btm 3%
First military
15:07
vs 13:37
btm 42%
▼
Slow Feudal Age at 11:55 — slower than 81% of analysed players on Glade
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 3:19 of the first 21:29 — keep villagers queued
Stamone05
B
Feudal Age
10:30
vs 10:40
top 44%
Castle Age
17:22
vs 19:44
top 29%
Imperial Age
—
vs 35:08
btm 0%
eAPM
17
vs 30
btm 12%
First military
19:55
vs 13:37
btm 16%
▲
Fast Castle Age at 17:22 — faster than 71% of analysed players on Glade
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 14s across the first 17:22