AoeStats
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Socotra

504888694Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Mongols · Guatemala
1112
+13
🇮🇪 Teutons · Ireland
1034
+16
🇵🇪 Mongols · Peru
1033
+16
968
+19
🇺🇸 Mongols · United States
1158
-20
🇺🇸 Maya · United States
1049
-17
🇺🇸 Britons · United States
1001
-15
🇺🇸 Malay · United States
940
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,445 9:25 21:39 41:00 ⚔ Scout Rush
43 2,001 9:20 22:37 39:19 ⚔ Scouts into Skirms
33 1,563 11:11 27:25 41:16 ⚔ Scout Rush
31 1,434 9:32 25:02 38:53 ⚔ M@A into Towers
26 1,205 12:05 21:19 39:51 ⚔ Archers into Skirms
25 1,185 8:27 — — ⚔ Scout Rush
19 884 11:32 27:29 — ⚔ Towers into Scouts
19 892 11:11 21:32 37:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,940 12,773 8,010 950 45,673 51,263
17,040 11,422 10,135 950 39,547 43,071
12,360 11,413 8,170 1,125 33,068 35,927
14,125 11,398 5,710 1,600 32,833 35,301
14,185 7,830 3,860 750 26,625 28,816
8,350 8,465 7,125 100 24,040 32,866
13,025 6,662 1,475 1,720 22,882 30,576
3,900 2,781 320 125 7,126 9,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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