AoeStats
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Black Forest

510111669Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1288
+17
🇹🇼 Teutons · Taiwan
1273
+18
🇨🇳 Britons · China
1249
+19
🇻🇳 Persians · Vietnam
1216
+20
🇫🇷 Byzantines · France
1341
-20
🇭🇰 Teutons · Hong Kong SAR China
1327
-19
🇦🇷 Franks · Argentina
1304
-18
🇲🇦 Persians · Morocco
1272
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,782 11:13 14:48 28:25 ⛏ Fast Castle
42 2,364 10:03 13:53 26:47 ⛏ Fast Castle
38 2,118 12:36 17:56 33:56 ⛏ Fast Castle
31 1,760 12:04 22:20 32:22 ⚔ Towers FC
31 1,752 11:52 15:21 31:54 ⛏ Fast Castle
26 1,440 10:33 23:14 37:41
26 1,457 10:56 14:33 29:42 ⛏ Fast Castle
24 1,340 10:51 20:27 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,900 24,825 27,825 5,605 110,155 119,854
50,225 21,280 30,350 4,390 106,245 127,634
38,245 16,715 22,660 5,815 83,435 96,323
20,960 34,443 19,520 2,195 77,118 107,860
30,355 12,576 20,990 5,000 68,921 78,540
29,895 21,566 12,920 2,625 67,006 75,463
24,615 20,083 11,850 2,545 59,093 61,321
18,130 18,604 12,035 2,205 50,974 67,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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