AoeStats
← Gumar

Nomad

509454404Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 38m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
668
+13
🇺🇸 Inca · United States
653
+13
🇵🇱 Poles · Poland
637
-15
🇺🇸 Italians · United States
550
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,595 19:01 30:55 — ⚔ Fish Boom into Scouts into Skirms
15 565 16:42 27:47 — ⚔ Fish Boom into Champis into Skirms
14 543 16:45 33:34 — ⚔ Fish Boom into Archers
6 228 15:54 27:20 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
7,440 6,193 2,650 1,085 17,368 20,026
7,435 7,235 800 500 15,970 18,423
5,870 5,921 1,075 1,575 14,441 16,424
3,700 3,425 495 275 7,895 7,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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