AoeStats
← Gumar

Arena

509443411Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 21m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
761
+26
🇹🇷 Spanish · Türkiye
705
+14
🇹🇷 Persians · Türkiye
639
+17
🇩🇪 Burgundians · Germany
673
-15
🇵🇱 Poles · Poland
666
-14
🇨🇿 Britons · Czechia
654
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,043 11:17 15:09 — ⛏ Fast Castle
32 695 15:15 — — ⚔ Skirmisher Rush
16 344 11:29 19:07 — ⛏ Fast Castle
13 293 10:39 17:12 — ⛏ Fast Castle
11 237 11:18 — —
10 223 14:21 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 2,351 1,150 750 9,676 10,049
4,365 3,385 140 0 7,890 8,556
3,700 2,695 300 780 7,475 7,714
4,275 2,810 200 100 7,385 8,200
3,695 2,997 200 0 6,892 7,580
4,050 2,365 200 0 6,615 7,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.